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PvP

Cloud Native Game Solution | Implementing PvP Session Based Games with OpenKruiseGame

The third episode of cloud native game solution series explore the implementation of cloud-native transformation for PvP session-based games based on OKG.

Kruise-Game: Best Practices for Traditional PvE Games

This article introduces the challenges of implementing PvE games on Kubernetes and how to manage server-based game services using OpenKruiseGame (OKG).

Kruise-Game: Best Practice for Session-Based Games (PvP Room)

This article introduces best practices for session-based games and the ideal cloud-native architecture for session-based games.