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OpenKruiseGame

Cloud Native Game Solution | Deploying PvE Zone server Games with OpenKruiseGame

The fourth episode of cloud native game solution series introduces the cloud-native landing of PvE server-based games based on OKG.

ACK One x OpenKruiseGame: Best Practices for Consistent Delivery of Global Game Servers

This article explains the best practices for achieving consistent delivery of global game servers across multiple regions.

Cloud Native Game Solution | Global Delivery and O&M Management Via ACK One + OpenKruiseGame

The sixth episode of cloud native game solution series introduces the global delivery and operation and maintenance management of game servers based on ACK One + OKG.

Cloud Native Game Solution | Migrating H5 and Comprehensive Games to the Cloud with OpenKruiseGame

The fifth episode of the cloud native game solution series introduces the cloud-native landing of H5 games and comprehensive games based on OKG.

Cloud Native Game Solution | Implementing PvP Session Based Games with OpenKruiseGame

The third episode of cloud native game solution series explore the implementation of cloud-native transformation for PvP session-based games based on OKG.

Cloud Native Game Solution | OpenKruiseGame for Game Workloads

The second episode of cloud native game solution series introduces the cloud-native game workload OpenKruiseGame, and how it meets the needs of complex game server architectures.

Cloud Native Game Solution | Cost Efficiency and DevOps Boost Optimization in the Gaming Industry

The first episode of cloud native game solution series introduces how cloud-native technology helps the gaming industry achieve cost reduction and efficiency improvement.

Best Practice for Shard-Memory of GameServers

This article focuses on the shared memory usage of containerized game servers and provide best practices.

Best Practice for Gaming Gateway of Higress × OpenKruiseGame

This article demonstrates how Higress seamlessly interfaces with OKG Gaming Services, and the outstanding features it brings to the table.

Kruise-Game: Best Practices for Traditional PvE Games

This article introduces the challenges of implementing PvE games on Kubernetes and how to manage server-based game services using OpenKruiseGame (OKG).

Getting Started with OpenKruiseGame

This article introduces OpenKruiseGame and its installation and design concept.

Kruise-Game: Best Practice for Session-Based Games (PvP Room)

This article introduces best practices for session-based games and the ideal cloud-native architecture for session-based games.