Best Practice for Shard-Memory of GameServers

This article focuses on the shared memory usage of containerized game servers and provide best practices.

Best Practice for Gaming Gateway of Higress × OpenKruiseGame

This article demonstrates how Higress seamlessly interfaces with OKG Gaming Services, and the outstanding features it brings to the table.

Kruise-Game: Best Practices for Traditional PvE Games

This article introduces the challenges of implementing PvE games on Kubernetes and how to manage server-based game services using OpenKruiseGame (OKG).

Getting Started with OpenKruiseGame

This article introduces OpenKruiseGame and its installation and design concept.

Kruise-Game: Best Practice for Session-Based Games (PvP Room)

This article introduces best practices for session-based games and the ideal cloud-native architecture for session-based games.