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OpenKruiseGame

Giant Network’s Supernatural Squad Partners with Alibaba Cloud to Create a New Paradigm for Cloud-Native Gaming

This article shows how Giant Network’s Supernatural Squad runs cloud native on Alibaba Cloud using ACK and OpenKruiseGame to achieve elastic, low latency, highly reliable gameplay at massive scale.

Powered by Alibaba Cloud, POPUCOM Delivers a Zero-latency Adventure for Players Worldwide

This article showcases how POPUCOM leverages Alibaba Cloud’s cloud-native architecture and observability tools to deliver a stable, low-latency global multiplayer gaming experience.

From Minutes to Seconds: Yahaha's Cloud-Native UE5 Game Practice Powered by OpenKruiseGame

The article introduces how Yahaha migrated its UE5 game STRIDEN to a cloud-native architecture powered by OpenKruiseGame.

ACK One x OpenKruiseGame: Best Practices for Consistent Delivery of Global Game Servers

This article explains the best practices for achieving consistent delivery of global game servers across multiple regions.

Cloud Native Game Solution | Deploying PvE Zone server Games with OpenKruiseGame

The fourth episode of cloud native game solution series introduces the cloud-native landing of PvE server-based games based on OKG.

Cloud Native Game Solution | Global Delivery and O&M Management Via ACK One + OpenKruiseGame

The sixth episode of cloud native game solution series introduces the global delivery and operation and maintenance management of game servers based on ACK One + OKG.

Cloud Native Game Solution | Migrating H5 and Comprehensive Games to the Cloud with OpenKruiseGame

The fifth episode of the cloud native game solution series introduces the cloud-native landing of H5 games and comprehensive games based on OKG.

Cloud Native Game Solution | Implementing PvP Session Based Games with OpenKruiseGame

The third episode of cloud native game solution series explore the implementation of cloud-native transformation for PvP session-based games based on OKG.

Cloud Native Game Solution | OpenKruiseGame for Game Workloads

The second episode of cloud native game solution series introduces the cloud-native game workload OpenKruiseGame, and how it meets the needs of complex game server architectures.

Cloud Native Game Solution | Cost Efficiency and DevOps Boost Optimization in the Gaming Industry

The first episode of cloud native game solution series introduces how cloud-native technology helps the gaming industry achieve cost reduction and efficiency improvement.

Best Practice for Shard-Memory of GameServers

This article focuses on the shared memory usage of containerized game servers and provide best practices.

Best Practice for Gaming Gateway of Higress × OpenKruiseGame

This article demonstrates how Higress seamlessly interfaces with OKG Gaming Services, and the outstanding features it brings to the table.

Kruise-Game: Best Practices for Traditional PvE Games

This article introduces the challenges of implementing PvE games on Kubernetes and how to manage server-based game services using OpenKruiseGame (OKG).

Getting Started with OpenKruiseGame

This article introduces OpenKruiseGame and its installation and design concept.

Kruise-Game: Best Practice for Session-Based Games (PvP Room)

This article introduces best practices for session-based games and the ideal cloud-native architecture for session-based games.