The fourth episode of cloud native game solution series introduces the cloud-native landing of PvE server-based games based on OKG.
This article explains the best practices for achieving consistent delivery of global game servers across multiple regions.
The sixth episode of cloud native game solution series introduces the global delivery and operation and maintenance management of game servers based on ACK One + OKG.
The fifth episode of the cloud native game solution series introduces the cloud-native landing of H5 games and comprehensive games based on OKG.
The third episode of cloud native game solution series explore the implementation of cloud-native transformation for PvP session-based games based on OKG.
The second episode of cloud native game solution series introduces the cloud-native game workload OpenKruiseGame, and how it meets the needs of complex game server architectures.
The first episode of cloud native game solution series introduces how cloud-native technology helps the gaming industry achieve cost reduction and efficiency improvement.
This article focuses on the shared memory usage of containerized game servers and provide best practices.
This article demonstrates how Higress seamlessly interfaces with OKG Gaming Services, and the outstanding features it brings to the table.
This article introduces the challenges of implementing PvE games on Kubernetes and how to manage server-based game services using OpenKruiseGame (OKG).
This article introduces OpenKruiseGame and its installation and design concept.
This article introduces best practices for session-based games and the ideal cloud-native architecture for session-based games.