The fourth episode of cloud native game solution series introduces the cloud-native landing of PvE server-based games based on OKG.
The sixth episode of cloud native game solution series introduces the global delivery and operation and maintenance management of game servers based on ACK One + OKG.
The fifth episode of the cloud native game solution series introduces the cloud-native landing of H5 games and comprehensive games based on OKG.
The third episode of cloud native game solution series explore the implementation of cloud-native transformation for PvP session-based games based on OKG.
The second episode of cloud native game solution series introduces the cloud-native game workload OpenKruiseGame, and how it meets the needs of complex game server architectures.
The first episode of cloud native game solution series introduces how cloud-native technology helps the gaming industry achieve cost reduction and efficiency improvement.