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Gaming

First Asian Games Core Systems to be Hosted on Alibaba Cloud

Global cloud leader plays a critical role to support digital transformation of the Hangzhou Asian Games.

How to Create Gaming Server Using Alibaba Cloud?

The article provides a general guide on how to create a game server using Alibaba Cloud.

Serverless Exploration of the TapTap Algorithm Platform

This article introduces TapTap and explores how the company uses Serverless technology.

Circles Technology: Quickly Build a Smart Marketing Platform Based on Serverless

This short article briefly introduces Circles Technology and explains how they use Serverless technology to build smart cloud application systems.

Improving Game Packaging with Kingcheer

This article briefly introduces Kingcheer and discusses its aim to improve game packaging efficiency.

Function Compute Helps a Gaming Company Analyze Marketing Data

This article introduces a gaming company and explains how they use Function Compute (FC).

Cloud Gaming? Perform Unity Remote Rendering on ACK

This article aims to implement cloud gaming scenarios with the help of UnityRenderStreaming containerized Unity applications.

How Will Generative AI Transform Content Creation In Gaming to Advertising?

In the show, you will hear how generative AI can benefit content curators and how machine learning helps save our climate.

Alibaba Cloud Experts Column | Alibaba Cloud's Discovery and Practice in Japanese Market

In this article, Uniqle Song shared his thoughts and experience on Alibaba Cloud's discovery and practice in Japanese market.

An Introduction to Yuanjing and Cloud Gaming with Alibaba Cloud

This short article introduces cloud gaming and its benefits.

Alibaba Cloud Partners with Korea Indie Game Association to Support Game Developer

Alibaba Cloud partners with Korea Indie Game Association to boost digital transformation of small and medium-sized game companies in Korea and accelerate their entry into the global market.

[Agones Series – Part 5] Agones Summary and Outlook

Part 5 of the Agones Series introduces the additional features of Agones and summarizes the positioning and use of Agones.

[Agones Series – Part 4] Lifecycle of the Game Server

Part 4 of the Agones Series describes the lifecycle management of the game server in Agones.

[Agones Series – Part 3] The Scale In and Scale Out of the Game Server

Part 3 of the Agones Series describes how to scale the game server in and out in Agones.

[Agones Series – Part 2] Address and Port of the Game Server

Part 2 of the Agones Series introduces the network type of Agones and how to assign service addresses and ports to Agones.

[Agones Series – Part 1] The First Bite of Agones

Part 1 of the Agones Series describes Agones and the process of running Agones on Alibaba Cloud Container Service (ACK) to deploy game servers.

Senior Technical Experts from Alibaba Discuss Data Warehouse Tuning – Part 2

Part 2 of this 2-part series explains data warehouse AnalyticDB through different usage scenarios and discusses popular FAQs.

How to Accelerate Growth of Your Gaming Business with the Cloud

This blog showcases the experiences of gaming business that have used Alibaba Cloud to scale, innovate and succeed.

How to Expand Your Game on the Cloud

This short article lists five cloud-based solutions to combat challenges faced by gaming organizations today.

Gaming Industry | Network Microservice Governance Practice of Wanxinbuzhi

This short article explains how Wanxinbuzhi, a cutting-edge gaming company, benefits from Alibaba Cloud’s products and services.