OpenKruiseGame (OKG) is a multicloud-oriented, open source Kubernetes workload specialized for game servers.
This article introduces OpenKruiseGame and its installation and design concept.
This article introduces best practices for session-based games and the ideal cloud-native architecture for session-based games.
This article introduces the challenges of implementing PvE games on Kubernetes and how to manage server-based game services using OpenKruiseGame (OKG).
This article demonstrates how Higress seamlessly interfaces with OKG Gaming Services, and the outstanding features it brings to the table.
This article focuses on the shared memory usage of containerized game servers and provide best practices.
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